Maps I

{ Last update: 28 Feb 2012 }

Based on Humanoid affinity.
Other affinity varies.



Mining Tunnel {Completed}
See Fusion List
Click here for Machine / Monster affinity

Mining Tunnel Entrance | ♥-1 | +1exp | +5Gil


Mining Tunnel Winding Tunnels | ♥-1 | +1exp | +5Gil


Boss: Golbakio


These are attainable only by fusion / chance from draw cards / trade with other players:


Complete Collection Bonus: Cheer Mage







Grasslands Cave {Completed}
See Fusion List
Click here for Machine / Monster affinity

Grasslands Cave Entrance | ♥-1 | +1exp | +5Gil


Grasslands Cave Underground 1 | ♥-1 | +1exp | +5Gil


Grasslands Cave Underground 2 | ♥-1 | +1exp | +5Gil


Grasslands Cave Underground 3 | ♥-2 | +3exp | +10Gil


Grasslands Cave Underground 4 | ♥-2 | +3exp | +10Gil


Grasslands Cave Underground 5 | ♥-2 | +3exp | +10Gil


Boss 1: Deadrock
( I looted something or just some Gils, forgot what was it. )


Grasslands Cave Underground 6 | ♥-2 | +4exp | +10Gil


Grasslands Cave Underground 7 | ♥-2 | +4exp | +10Gil


Grasslands Cave Underground 8 | ♥-2 | +4exp | +10Gil


Grasslands Cave Underground 9 | ♥-3 | +6exp | +15Gil


Grasslands Cave Underground 10 | ♥-3 | +6exp | +15Gil


Grasslands Cave Underground 11 | ♥-3 | +6exp | +15Gil


Boss 2: Final Deadrock


These are attainable only by fusion / chance from draw cards / trade with other players:


Complete Collection Bonus: Kyularz







Seaside Cave {Completed}
See Fusion List
Click here for Machine / Monster affinity

Seaside Cave Entrance | ♥-2 | +4exp | +10Gil


Seaside Cave Underground 1 | ♥-2 | +4exp | +10Gil


Seaside Cave Underground 2 | ♥-2 | +4exp | +10Gil


Seaside Cave Underground 3 | ♥-3 | +6exp | +15Gil


Seaside Cave Underground 4 | ♥-3 | +6exp | +15Gil


Seaside Cave Underground 5 | ♥-3 | +6exp | +15Gil


Boss 1: Lidis
( I looted a Banded Tome. )


Seaside Cave Underground 6 | ♥-3 | +6exp | +15Gil


Seaside Cave Underground 7 | ♥-3 | +6exp | +15Gil


Seaside Cave Underground 8 | ♥-3 | +6exp | +15Gil


Seaside Cave Underground 9 | ♥-4 | +8exp | +20Gil


Seaside Cave Underground 10 | ♥-4 | +8exp | +20Gil


Seaside Cave Underground 11 | ♥-4 | +8exp | +20Gil


Boss 2: Super Lidis
( I looted a Command Tome. )


Seaside Cave Underground 12 | ♥-4 | +8exp | +20Gil


Seaside Cave Underground 13 | ♥-4 | +8exp | +20Gil


Seaside Cave Underground 14 | ♥-4 | +8exp | +20Gil


Seaside Cave Underground 15 | ♥-5 | +10exp | +25Gil


Seaside Cave Underground 16 | ♥-5 | +10exp | +25Gil


Seaside Cave Underground 17 | ♥-5 | +10exp | +25Gil


Boss 3: Final Boss Lidis
( Boss card )


These are attainable only by fusion / chance from draw cards / trade with other players:


Complete Collection Bonus: R-2000







Lighthouse {Completed}
View the Deck
Click here for Machine affinity


Lighthouse 1st Floor | ♥-3 | +6exp | +15Gil


Lighthouse 2nd Floor | ♥-3 | +6exp | +15Gil


Lighthouse 3rd Floor | ♥-3 | +6exp | +15Gil


Lighthouse 4th Floor | ♥-4 | +8exp | +20Gil


Lighthouse 5th Floor | ♥-4 | +8exp | +20Gil


Lighthouse 6th Floor | ♥-4 | +8exp | +20Gil


Boss 1: Lawless
( Looted a Banded Tome. )


Lighthouse 7th Floor | ♥-4 | +8exp | +20Gil


Lighthouse 8th Floor | ♥-4 | +8exp | +20Gil


Lighthouse 9th Floor | ♥-4 | +8exp | +20Gil


Lighthouse 10th Floor | ♥-5 | +10exp | +25Gil


Lighthouse 11th Floor | ♥-5 | +10exp | +25Gil


Lighthouse 12th Floor | ♥-5 | +10exp | +25Gil


Boss 2: Super Lawless
( Forgot to note what I got, but it's definitely not the Boss card. )


Lighthouse 13th Floor | ♥-5 | +10exp | +25Gil


Lighthouse 14th Floor | ♥-5 | +10exp | +25Gil


Lighthouse 15th Floor | ♥-5 | +10exp | +25Gil


Lighthouse 16th Floor | ♥-6 | +12exp | +30Gil


Lighthouse 17th Floor | ♥-6 | +12exp | +30Gil


Lighthouse 18th Floor | ♥-6 | +12exp | +30Gil


Boss 3: Final Lawless
( Boss card + some Gil )


These are attainable only by fusion / chance from draw cards / trade with other players:


Complete Collection Bonus: Apalala







Labyrinth 1 {Completed}

Labyrinth 1 Entrance | ♥-4 | +8exp | +20Gil


Labyrinth 1 Underground 1 | ♥-4 | +8exp | +20Gil


Labyrinth 1 Underground 2 | ♥-4 | +8exp | +20Gil


Labyrinth 1 Underground 3 | ♥-5 | +10exp | +25Gil


Labyrinth 1 Underground 4 | ♥-5 | +10exp | +25Gil


Labyrinth 1 Underground 5 | ♥-5 | +10exp | +25Gil


Boss 1: Labyrinth Fracture
(I've got 1,100 Gil from him)


Labyrinth 1 Underground 6 | ♥-5 | +10exp | +25Gil


Labyrinth 1 Underground 7 | ♥-5 | +10exp | +25Gil


Labyrinth 1 Underground 8 | ♥-5 | +10exp | +25Gil


Labyrinth 1 Underground 9 | ♥-6 | +12exp | +30Gil


Labyrinth 1 Underground 10 | ♥-6 | +12exp | +30Gil


Labyrinth 1 Underground 11 | ♥-6 | +12exp | +30Gil


Boss 2: Super Labyrinth Fracture
(Think I've got 1,200 Gil here.)


Labyrinth 1 Underground 12 | ♥-6 | +12exp | +30Gil


Labyrinth 1 Underground 13 | ♥-6 | +12exp | +30Gil


Labyrinth 1 Underground 14 | ♥-6 | +12exp | +30Gil


Labyrinth 1 Underground 15 | ♥-7 | +14exp | +35Gil


Labyrinth 1 Underground 16 | ♥-7 | +14exp | +35Gil


Labyrinth 1 Underground 17 | ♥-7 | +14exp | +35Gil


Boss 3: Final Labyrinth Fracture
( Boss card and 1k+ Gil )


These are attainable only by fusion / chance from draw cards / trade with other players:


Complete Collection Bonus: Relativity Cannon





NEXT PAGE: MAPS ZONE II


14 comments:

  1. Finishing light hause u get Apalala

    ReplyDelete
  2. Seaside Cave Underground 15
    me i got moon rabbit and full moon rabbit


    can may depend what u chose at start ? mecha , human , beast for the dunjon drop ?

    ReplyDelete
    Replies
    1. That's exactly what happens. The affinity determines which cards you'll get at each level. For example, mecha and monster get cards in a different order than shown here,(this is a humman affinity list) but they are the same cards eventually... except for two, which each affinity is missing. You must trade another affinity for the missing cards, one from each of the other two affinities. It doesn't matter which affinity you are, each affinity has an exclousive card, and is missing one card from each of the other affinities. Trade a card only you have for a card you need.

      Delete
  3. depending if your mecha, human, or beast. What you see is for human, mecha, and beast have defrent cards per floor; So it's best to have 3 accounts so you can get all cards to finish each level. Have fun and good luck.

    ReplyDelete
  4. in map 1 sea side cave you forgot about the hybrider set

    ReplyDelete
  5. Every single one of these is out of date. Check them.

    ReplyDelete
    Replies
    1. They aren't out of date, fool, they are what he got. You have a different pool of cards than he does.

      Delete
  6. You should have a tab where you can choose from mecha, human, or beast to see what cards are in those maps for those types. That is a lot of work but it would be cool to see them all. Especially for your own affinity.

    ReplyDelete
  7. What are devils hearts and flame eyez used for

    ReplyDelete
    Replies
    1. To unlock duties- that is, to unlock the next step in the map. You are on legend cards for mobage, right. On facebook the next steps were already unlocked. On the phone version, only the first steo on each map is unlocked and you need to pay with these cards.

      Delete
  8. So, the cards from Labyrinth I that Humanoid can't get are: PR70 and Utan (Female)
    What are the cards that Mecha and Monster can't get? (So I can make a good trade offer)

    ReplyDelete
    Replies
    1. for monster affinity it's barrack. and PR 70 that can't be found. Monster affinity has Utan female.
      Mecha affinity has PR70.

      Delete
  9. help, someone has the card PR70? my code is NTExMTA2

    ReplyDelete

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